By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vizunary said:

Technically<--, not "obviously,"  the 360 does have the 10MB extra ram that's in there somewhere like cache, it's needed for the CPU/GPU architecture(sp?) But the PS3 makes up for this by allowing the GPU to use the SPE's. And, right now at least, the PS3 uses more ram to run it's OS, but this is to be expected by anyone with half a nugget, since MS knows a little about OS's. As Sony optimizes the OS, it's getting smaller though :)


The SPEs are part of the Cells biggest problem. Since everything needs to run through the main processor, the Cell cannot dedicate one SPE to a specific function without the main processor participating to that process.

Which is why the Cell is a BAD GAMING PROCESSOR. Sony flatout screwed this up. The Cell is limited by its own main processor. Each SPE is capable of processing a lot of data but its biggest limitation is the main processor, which is why we see things like XB access inabled during gameplay.




Or check out my new webcomic: http://selfcentent.com/