By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fillet said:

Well don't make thoughtless comments like this then...

If this actually happens, is it going to be the first time a PlayStation home console actually gets the superior version of multi-plats?

...actually I just realized you had a question mark there.

...oops.

...Hangs head in shame. 

But yes, Resident Evil looked better on the PS1 by a country mile as did Wipeout, Wipeout had a lower resolution and Resident Evil lacked gourad shading, which made the characters look like they weren't just bright uniformly lit characters no matter the placement of the character. 

...Just did a quick google and actually found an RE1 PS1/Saturn head2head, from my memory the differences were much more glaring than they show there. Obviously lensoftruth staff don't know what shading is, also characters have less polys on the Saturn 

EDIT...

Another one of top of my head is Doom, that ran like a dog on my Saturn, we're talking frame rates of about 15fps at all times. Even lower during busy bits, the PS1 ran it at a relatively smooth 25fps or so. Saturn version also lacked transparency making things like those "invisible" demons look absolutely ridiculous like a big load of mesh walking around obvious from miles away instead of a nasty last minute shock.

Here's an intresting link where people are discussing the PS1 vs Saturn multiplats...Lot's of idiots who don't have a clue but arrogantly sound like they do but a fair few people who know what they're talking about too

http://www.assemblergames.com/forums/showthread.php?28007-Games-that-were-Better-on-the-Saturn-than-on-PSX



Goodness me, calm down!

I was wrong about WipEout.  I just looked at a youtube video comparing them head to head and yeah.  The saturn version looks fine, imo, but the frame-rate is hideous.  Perhaps it was the N64 version I was thinking of?  Like I said, it's such a long time ago that I was reading about this that I don't really remember.

 

I was just curious, anyway, hence the question.  Obviously the last gen of multi-plats have been generally inferior on PS3; and although again I am not certain on this matter I would've assumed that the PS2's lesser power/more difficult architecture would've made multi-plats inferior last gen too.  So barring something like this that I didn't know about the PS1 v. Saturn, I just thought it would've been an interesting change for the future.  But I guess that it's a return to roots instead!