SvennoJ said: I don't refute games as art but: The good thing about books and movies is that you get to see the other side of the argument. You can't influence the outcome but you can learn what drove the characters to do such things, and maybe change your mind about how you see things. That doesn't work in a game that offers you A/B/C choices since the choices never really play out further. The game has to get the story back on track before the next choice point. In that regards it's not much more then a poll question. |
Think less about choosing between a few pre-set options (Mass Effect was just a simple example) and more about gameplay as a whole. In other words, the way that you play any game forces some level of introspection. That is the intrinsic element of video games. Here is a simpler example: In Super Mario Bros. you hit a ? block and a mushroom comes out. The mushroom is always moving to the left where unknown enemies could come out at any moment. Do you as a player go for the benefits of the mushroom knowing the potential risks? Or do you leave it because you can't afford to lose another life trying to get it? How do you handle choice and conflict? How do you weigh the benefits and risks of any given situation in a split-second without even thinking about it?
What I'm trying to emphasise is this: the way you play teaches you things about yourself that you would never have thought of otherwise. And that is unique. That is art.
Games can and should tell stories and share ideas through their mechanics. This is the intrinsic element of the medium and this is how experiences should be crafted in video games. No company does this as well as Nintendo and their echoes from the past.
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