oniyide said:
The majority of the group that would play the games that Kinect 2 are gonna play (dancing and such) are not going to pay 400 if thats all they are interested in, and lets be real their is a large segment that only cares aobut that. like Kinect before it and Wii before it, its not called the JD crowd for nothing. |
Your supposition is based on the premise that adoption of technology only happens within a given group. A chain saw is a tool used to cut logs, that's the primary purpose for it. Yet, there are artist who work in both wood and ice that routinely use a chain saw as a tool to chisel their medium into the piece of art they desire.
Likewise, just because Microsoft's initial focus was on controller free, motion gaming doesn't mean that was its only success. It's been utilized with some success in traditionally non-motion games, such as Forza 4/Horizon, Child of Eden, Skyrim, Halo CE:AE, Mass Effect 3, Madden NFL 13, and FIFA 13. With a better Kinect in Kinect 2, the integration of Kinect by developers in non-motion games and the use by gamers of those features and functions will only grow.
In addition to the gaming aspects, Kinect also provides the ability to operate the user interface sans a controller, either through motion controls or voice interaction. This isn't going to go away, it's only going to improve and increase and with every Xbox console being equipped with Kinect, the adoption and use of voice and motion control to operate the console will only increase. Why wouldn't it?
AT&T included whole house DVR with their UVerse service when they rolled it out. They provided DVR tuner boxes to their customers. Guess what, the use of DVR by those people substantially increased because the technology was there for them to use. By inclusion, it made DVR a significantly convenient feature and a necessary one.
So, your premise is flawed. Not only is it flawed, but it doesn't actually fit with how and why people adopt technology. When you include a service or feature in the product, the adoption of that service or product increases significantly. Especially if that service or product substantially increases ease of use. So, you can offer whatever "I pulled it out of my ass-opinion" you want, but the way actual human beings function is quite significantly different from your opinion.
Again, people will get over themselves and begin to use it because they will see the value in it. It doesn't mean they will necessarily use it for a game, they might, they might not. But the adoption rate will significantly increase by people who previously would not have considered purchasing a Kinect for an Xbox 360.