zarx said:
Are you calling all Nintendo fanboys retarded lunatics? Fanboyism doesn't have to mean completly devorced from reality. From your peice it's clear you are a Nintendo fan and that colours your perception of things in a very clear way. And putting that aside your article is still full of untrue things it's clearly poorly researched, the peice on 38 Studios in particular was full of inaccuracies. You completly whitewash the negative imapct that these things would have, and you completly ignore entire swaves of the gaming industry. |
The tone would have been entirely different if it was going to be called "fanboyism". I am a fan of Nintendo, but I am also a fan of Sony and the 360 (not necessarily Microsoft). Just because I am a fan, doesn't mean I am a fanboy. There is a difference.
Which clearly untrue things are you talking about? Microsoft entering the console business because it saw Sony as an afront to the PC and wasn't going to let that happen? The massive layoffs that have been happening? Games failing to turn a profit even though they sell over a million copies? The market growing? Budgets being huge? Low rated games? Games being protected by the Constitution? Bleeding-Edge HD graphics costing more than simple ones? More cinematic games that mime Hollywood in scope and budget? Large development teams, disagreements and development hell? People getting tired of buying uninspired crap with draconian rules set in place? People in '83 thinking that console gaming was a waste of time when PC's could do everything better and faster? How Nintendo helped spur competition by imposing their own draconian rules upon third parties? Nintendo being able to take the hit of an industry crash, due to their large sums of money lying about, and overall reliance on first party software? Sony having financial trouble? PLEASE. Point out how any of these things are "clearly untrue" or poorly researched.
Please, tell me which parts of the 38 Studios section were innaccurate. Was it Curt Schilling starting the company with R.A. Salvatore and Todd McFarlane? What about the office space in Massachusetts? How they bought Big Huge Games from THQ? The $75 million loan they received from Rhode Island? How about the fact that the game got mixed reviews and had a buggy demo? "Decent" sales that failed to turn a profit? The shutting down of the studio and the subsequent lawsuit regarding the money?
I think you are the one that needs to do a little more research on the subject, as all of those things are true.
I was purposefully trying to avoid talking about the negatives altogether, because that wasn't the point of the article. The point was to show what positives could come from a shrinking of the industry. We know what the negatives are, it's all that is ever talked about. I even say "Instead of providing a doom and gloom look at what the future could hold, I want to try and take a look at the brighter side of things, should it happen."







