drkohler said:
Why would you do that? You lose processing time, you simply project the image and if you happen to be in the way, you are the surface. Zero processing time wasted... (notice that in the demo, Kinect did absolutely nothing once the room was initially scanned). However, there are several things conveniently missing from the demo. Like, for example, who is calculating the projection? If we assume the projector is 1080p (lower res = shitty picture), you need to calculate two images (one game screen, one geometry-aware, projected screen). That is a lot of power -where does it come from? who tells the projected screen how the world is supposed to look "outside the screen" (needs the source code of the game)? |
The geometry comes from Kinect and it's calculated on a computing device, before it's sent to the GPU. I assume the computing device is the console. The resolution for the primary display is 1080p. The IllumiRoom content is displayed at a lower resolution, though I don't believe it is necessarily limited to low res.
If the Xbox 360 is capable of displaying 4K games, then it would be capable of displaying more than one image at 1080p.
I should point out that originally the idea was a near 360° projector. However, it looks like those plans have been altered.







