Soleron said:
JayWood2010 said:
Soleron said:
JayWood2010 said:
It doesnt matter if the hardware is slightly different like the X360 and PS3. 80-90% of the games are multiplat that doesnt really look different on whichever console you play it on. The only games that looked different for the most part was exclusives.
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The economics no longer make sense for exclusives that aren't first-party. Sony doesn't have the cash to throw around; the cost of porting is very very low now; total dev costs are if anything higher; initial sales will be slower than PS3/360 and the small base of a single next-gen console just can't support an AAA title that wouldn't sell to a Halo-like fraction of the entire installed base.
Are there any announced third party PS4 exclusives? I'd be prepared to bet none will be released for two years.
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FThey tend to get a lot of japanese 3rd party exclusives so I'm sure they will. MSFT will likely be buying timed exclusives often in the beginning of the gen like they did with X360 which has proven to be a good strategy. If sony can afford it they may try doing that as well.
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I imagine the Japanese games will be PS3/PS4 dual titles for at least two years. No?
I don't think third parties will accept MS's money early this gen, they'll need the sales from PS3+360+PS4+720 combined so badly.
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Yeah i could see that with Japanese game.
And I don't think so. Timed exclusives have become a big strategy for MSFT since the launch of X360. I could see this continueing with new Ip's since they are a risk anyways. MSFT pays the developer/publisher well I'm sure. But then again MSFT has a lot more 1st party developers now than they ever had before so maybe they will change that strategy a little bit, but I still think it qwill be a staple in their business in some shape or form.