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Kresnik said:

Well, this was a surprisingly interesting article.

I'm going to hold off on believing this one is true since:

a) The cost of securing actual exclusivity for what sounds like it's aiming to be a Battlefield-to-CoD level shooter would just be huge. While I'm sure it's just pocket change for MS to throw at EA for exclusivity, that kind of money could still potentially be better spent elsewhere.

b) We heard similar stuff about timed exclusivity for Destiny. Doesn't seem to be happening (yet!)

Source engine is interesting. I don't really know enough about game engines I suppose, so maybe this is completely wrong but... isn't Source quite an old engine by this point? Even if modified.

Still, if it is true then it could potentially be a massive deal, especially if they target the advertising campaign with "The next FPS from the makers of Call of Duty". Something like that, anyway (because it is going to take a bit of work to get Joe-CoD-gamer aware of a new title).

All this corporate exclusivity is confusing.  Activision & Microsoft have been in cahoots for a long time, but now it seems that Acti are (slightly) softening up towards Sony ($$$) while EA, traditionally closer to Sony, are getting closer to Microsoft ($$$?).  And Ubisoft and Sony seem to be getting closer, judging by all their exclusive DLC as of late.  Weird.

I can't help but leave my final comment about the "Microsoft-is-6-months-behind-with-Xbox-development" bit though. A little bit surprised by that, because I thought they'd actually be more like a year ahead of Sony when planning for next gen.

Bold: The Source engine is dated... the last build was released in 2012 but only fixes and some tricks are made... not revolutionary or some modens features released after 2004 (the engine was released in 2004).

But Gabe Newell said Source 2 was in development since 2012 but there are expecting the right game to release it... I can't think other than Half-Life 3 or Half-Life 2 Eps. 3 to release the new Source 2 engine.

So I think Respawn is not using the Source engine.