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curl-6 said:
fillet said:

Disagree with the rest though, it was a pretty crap console not capable of enough 3d skills to make any kind of open world 3d game except Nights Into Dreams, the best we had other than "Bug" and "Bug Too!"...which wasn't proper 3d open world.

Real crappy 3d and no hardware transparency made it a dead dog, unfortunately. I loved mine...but the ports between it and the PS1 were sorely lacking usually a lower resolution and lacking the gourad shading the PS1 could do (Resident Evil port for example).

It could actually do some decent 3D, it was just hard to program for. Nights into Dreams, the Panzer Dragoon Games, and Croc: Legend of the Gobbos did 3D pretty well for the time. As for transparency, it could still be achieved; Burning Rangers did it.

I do vaguely remember hearing about transparency being achieved but it was by using some trick in software and used massive processing power to pull it off. Didn't use any of the 3d hardware so wasn't possible in general games except in specific situations where the hardware otherwise wasn't being taxed too much. This was well after I got rid of mine, I do have to say it was the end of my "gaming era" as a child the Saturn, the end of a time where you could settle down and forget everything and just go crazy for those high scores on VF2 and the 9x multiplier then go for a justice shot over and over again...absolutely loved it.

I was being a bit harsh on it previously, Fighters Megamix was also great for the time if I remember rightly, oh shit and Duke Nukem 3D but I only ever played a demo of that on the Saturn at the time and had it on PC anyway. Not sure it even got released outside of Europe or released at all in the end, did it? Was soooo long ago :(