| BasilZero said:
Taking a chapter from Capcom's Book. The Multiple Edition Chapter - wont be long before we see them take SE's iOS/android chapter. |
Thing is, Capcom franchises can kind of get away with that. People seem to lap up (especially in Japan) buying 5 different versions of Monster Hunter Tri; I don't know the history of Street Fighter quite as well, but judging by the sales of SSFIV they seem to be doing for okay for themselves.
Clearly it's not working for TK. NG3:RE sold peanuts across three platforms (something like less than 40k). NGS2+ sold less than 20k on Vita (if it were tracked properly; we have it at less than 10k). Ironically their biggest success of this kind has been from their smallest franchise, Atelier (70k physical + 10-20% digital in Japan + x sales from NA/EU PSN).
I'd guess that part of the difference is that those Capcom franchises are big to begin with compared to the Tecmo-Koei ones, but still. I just don't see how they're making any money of porting any of these games. They probably made some pocket change back from those Atelier sales (but nothing to write home about); I really don't know if they did make any money back from Razor's Edge since some maths I did a while back (using Barozi's pie chart of publisher costs & Ubisoft's $1.2 million estimate of porting to Wii-U) put "break-even" point at about 50k copies.







