| Zero999 said: I am saying the ram is so optimized that the PERFORMANCE could be the equivalent of 3gb. AND NINTENDO NEVER SAID DEVELOPERS ONLY HAVE ACESS TO 1GB. what was said is that The OS uses 1gb. if the OS isn't at full during the game (it isn't) then devs probably have acess to more than those rumoured 1gb for games. if they don't now, they will in the future. and i wouldn't worry about memory since devs only praised it. you say it can't be a 6670 but forget that those things can be customized to retain the original functions and consume less power. Again, what we do know is that wii u is a good step up from ps360 while ps4/nextbox aren't as big steps as the ps360 were to ps2/xbox. the next consoles from sony and microsoft will be more powerfull than wii u but even a game that uses every drop of power from those consoles can be scaled to wii u in smaler resolution and minor details. |
No. You cannot have a dynamically allocated amount of Ram for the OS/Game, the console is far to limited in memory space and would make it a nightmare to program for, it would be like playing a level and suddenly all the textures drop to a PS2-like quality level as the OS demands more Ram. - Has that ever happened? No? Because it's not how it works, you're indeed wrong on this untill there is some solid information to prove otherwise.
However, what Nintendo *can* do and you seem to be completely missing the point on is Nintendo can reduce it's OS memory consumption via updates over time, much like how Sony and Microsoft did with the PS3 and Xbox 360 respectively, today Developers have access to 1Gb of Ram, in 6 months time they might have access to 1.5Gb of Ram, but it's not a Dynamic amount, far from it, it would literally be asanine in a console to do that.
PC's can get away with it because they can have several multiples more Ram than the Wii U or PS4 and large caches on other fast storage devices.
As for the GPU, I'm talking in relative performance, you have a fixed amount of transisters and voltage to work with and you need to make sure fabrication yields are high in such a cost sensitive device, hence from a performance perspective it can't be a Radeon 6670, it's going to be less and even if the Wii U did have a Radeon 6670? Integrated Graphics can still be faster these days.
Don't get me wrong, I wouldn't mind the Wii U having a crap load of compute power, but you can't expect a 10x fold increase over the PS3/360, it's not going to happen, those consoles GPU's despite old were at-least high-end once, the Wii U has a low-end GPU whichever way you cut that cake.

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