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ChichiriMuyo said:
There is still one massive issue with making games for Mac: You have to make the games compatible with Mac OS. You can't get around that, and it's not as easy as telling the program that it just happens to be on a different OS.

If it were that simple, Macs would be able to play any PC game released recently without issue. It can't. One of the big things is that Macs don't have the long-standing support that MS has provided with DirectX.

And on the issue of Apple not being able to profit from the console industry (as someone mentioend), well, tha's just not true. They'd work off of a different business model than Sony or MS and wouldn't seem like a traditional console, but they could carve a niche and make money off of it. The trick is that it needs to be your "iHome" and work as a simpler method of using your iPod than a PC, among other non-gaming things. The gaming would be secondary, sorta like on the PS3.

Consoles have been using OpenGL since the original Playstation. Companies like Id, Blizzard and many others use OpenGL for their Windows versions. The issue with Mac gaming is that there simply are not that many Mac users out there.