ethomaz on 24 April 2013
DraconianAC said: I'll be honest and say that I was impressed by Mark Cerny's presentation in the February 20th reveal. He was talking to the crowed (not the prompter) and I got a sense that he knew what he was talking about, but then again, I'm not a developer so I'm fairly ignorant about the architecture decisions Sony chose along with AMD on the PS4. I think only time will tell us if it they were wise decisions or not. I still gonna take the wait and see approach. I rather hold off and see if there are not manufacturing problems before purchasing one. |
The guy have huge experience in game industry... you can not know it but he works in these underground titles:
Significant games
- Major Havok (1983, arcade) — Programmer, Designer
- Marble Madness (1984, arcade) — Programmer, Designer
- Shooting Gallery (1987, Master System) — Programmer, Designer
- Missile Defense 3-D (1987, Master System) — Programmer, Designer
- Shanghai (1988, port to Master System) — Programmer
- California Games (1989, port to Master System) — Programmer
- Dick Tracy (1990, Genesis) — Programmer, Designer
- Kid Chameleon (1991, Genesis) — Programmer, Designer
- Sonic the Hedgehog 2 (1992, Genesis) — Producer
- Crash ‘n Burn (1993, 3DO) — Programmer, Designer
- Total Eclipse (1994, 3DO) — Programmer, Designer
- Disruptor (1996, PlayStation) — Executive Producer, Designer
- Crash Bandicoot (1996, PlayStation) — Executive Producer
- Crash Bandicoot 2: Cortex Strikes Back (1997, PlayStation) — Producer, Designer
- Spyro the Dragon (1998, PlayStation) — Executive Producer, Designer
- Crash Bandicoot 3: Warped (1998, PlayStation) — Executive Producer, Designer
- Spyro the Dragon 2: Ripto's Rage! (1999, PlayStation) — Executive Producer
- Crash Bash (2000, PlayStation) — Producer, Designer
- Spyro: Year of the Dragon (2000, PlayStation) — Design Consultant
- Jak and Daxter: The Precursor Legacy (2001, PS2) — Programmer
- Ratchet and Clank (2002, PS2) - Designer
- Jak II (2003, PS2) — Programmer, Designer
- Ratchet & Clank: Going Commando (2003, PS2) — Designer
- Ratchet & Clank: Up Your Arsenal (2004, PS2) — Design Consultant
- Resistance: Fall of Man (2006, PS3) — Design Consultant
- Uncharted: Drake's Fortune (2007, PS3) — Design Consultant
- Ratchet & Clank Future: Tools of Destruction (2007, PS3) — Design Consultant
- Resistance 2 (2008, PS3) — Designer
- God of War III (2010, PS3) — Design Consultant
- Killzone 3 (2011, PS3) — Design Consultant
- Knack (PS4) - Director