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Abou the multiplataform developers...

"when I say that our goal is not to create puzzles that the developers have to solve, that is how we do well in a multi-platform world."

PC comparison...

"Ultimately, we are trying to strike a balance between features which you can use day one, and features which will allow the system to evolve over the years, as gaming itself evolves," said Cerny. The "supercharged PC architecture," that the team has come up with -- to use Cerny's term -- is designed to offer significant gains the PC can't, while still offering a familiar technological environment for engineers.

I loved it... PS4 = supercharged PC architecture.