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sc94597 said:
rocketpig said:
sc94597 said:
@rocketpig ? If a internet speed was the speed of light( which it isn't) It could circle the planet 7 times in a second. I'm confused of the meaning of what you said.

Internet connections travel at virtually the speed of light. The slowdown is caused by material slowing it down over cables, atmospheric interference, etc. In theory, an unabated signal would travel at the speed of light. Most console servers people in the ME are playing on are not located in the ME.

Meaning that the signal has to travel to NA or Europe and then back. That takes time. When you're sending packets back and forth constantly, even 1/4 of a second makes some games unplayable, especially if the person you are playing against is less than 250 miles from the server.


Thank you for infoming me. I think I read somewhere that it goes 2/3 of the speed of light which is fast(around 200,000 kilometers per second.) but not the speed of light. If a connection was completely wireless and light based would that mean it could go the speed of light without too much slow downs except for the atmosphere? Oh I get it your ping gets real high because of being a farther distance from the server.


Exactly. I did a rough estimate once with router lag, packet stalling, and everything factored for a signal to travel from Denver to LA and IIRC, it came in around 1/30th of a second. That's only about 1,000 miles each direction and doesn't include hardware lag at each source. Imagine what can happen if you double that number and add different infrastructures that might not be up to date like they are here in the US.




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