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Diomedes1976 said:
Well ,its clear I coulndt do it perfectly as we dont have canadian data and its about impossible to make a good ration between budget/full price games on the Wii specially .

But I calculated Wii games at 50 not 60 once I did the Wii math .

And took in count the 10% due to canadian data .

But I think this way can be explored though .We have Wii Play sales ,GHIII sales ,Rock Band sales and prices after all.And Wii Sports ,and bundled software are easy to take apart .Budget games is more tricky thats true .I wont spend more time in this but correctly done it could give us very accurate numbers .

Kasz216 ,thats exactly the point .PS3 owners are buying more games as they are hardcore gamers thats why the ratio is better .So no more about "people buying PS3 for the Blu Ray player and dont buy games " please .

That can only be true if you can quantify how "hardcore" early hardcore adopters are.

Your extreme hardcore gamer can buy a couple games a month. (Or at the very least 1.5 a month.)

As such, with a smaller user base it's much easier to absorb people buying 0 games.

Your casual consumer buys 1 game every 4-5 months... sometimes less... like the guys who buy a 360 only for Madden. (Causal as in plays less.)

As such, a large number of casuals who only have 1 or 2 games is harder to offset on a larger userbase then it is on a smaller userbase. This is even more true when you count in the people in between.

If you have two gamers. One who buys 16 games and another who has bout 0. You have 8 games per owner.

If you have one guy who buys 16, one who buys 3 and two who buy 1 game per system, you have an average of 6 gamers per owner.

It's just how averages work. No offense but understanding statistics is a good start before doing statistical analysis.

Sorry if i come off rude, but as someone who has had a number of classes in statistics it pisses me off when people misinterpret or twist data that should be easy to understand.

Comparing averages of two datasets with such a large difference in numbers is a bad move since the 360 had been out longer and there is an obvious bias in owning pattern based on the consoles lifespan.  The datasets just aren't comparable.