Explain to me DigitalDevilSummoner, how does SE go about westernizing an RPG by removing exploration elements (towns, dungeons, side-quests, etc.), when western games are so exploration heavy? Think Rockstar, Bethesda, Ubisoft and the like. I've always failed to see the effort. And weren't Cecil, Tidus and Vaan blonde? Go on. Knock me on my ass.