ethomaz said:
Otherwise I mean more about the cut content not about the linear of developer choice... these removed content was part of the game... they removed in the late moment "due to considerations about game balance and game volume".... ohhhhh that's fit what I'm saying the removed content was because the DVD limitation. Anyway thanks by the links... they help to make my point even better... I will use they in my future thread. |
HOW? Kitase and Toriyama stated they wanted Cocoon to be linear. They didn't want player choice. They say this over and over and over again. Therefore, they took it out. "Game Balance" has nothing to do with Disc space limitation. They cut Serah out as the 7th playable character early on due to "Game Balance" and implementation issues. They have 6 roles. Each one of the characters is the best in one of the roles. Adding in Serah meant they'd have to create a 7th role or find some other way to balance. This is an example of cut out ideas because of "Game Balance". But I guess, in your world, it's because the 360 couldn't handle Serah's data, right? As per Game Volume: The game already takes most people 150 to 200 hours to Platinum and the main story is already 50 to 60 hours for most people. And moreover: Final Fantasy VII PC, Final Fantasy VIII, and Final Fantasy IX were all 4 discs, so it's not like Square has a 3 disc limit rule or anything. Furthermore, there is no evidence saying Square couldn't have thrown in an extra disc when Lost Odessey, published by Microsoft, already had 4 discs.
Your twisting and stretching the info out there to the limit to fit your little delusion of a game you never played. There is no point in arguing further.
They can't be stopped...