HoloDust said:
Well actually, for voxel base rendering engine Tim Sweeney estimated they'll need 20-30TFLOPS...so it's quite plausible we'll see that in next-next gen, and/or maybe later in next gen on PCs. http://www.gamasutra.com/view/feature/189074/the_old_guard_an_interview_with_.php |
Interesting read, thanks!
I mean.. if Sweeney says that it's technically possible with those specs, its probably close to the truth (the guy knows his stuff). I just don't see the whole industry making the move that early.. especially with rasterization being the standard as it is today. Maybe I'm being cynical :P but hey, I'd love to be proven wrong.







