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hinch said:

Oh yes! By that time we might actually move away from rasterization and use voxels for rendering games..

We'd probably have to wait a few decades for this to happen though lol.

Well actually, for voxel base rendering engine Tim Sweeney estimated they'll need 20-30TFLOPS...so it's quite plausible we'll see that in next-next gen, and/or maybe later in next gen on PCs.

http://www.gamasutra.com/view/feature/189074/the_old_guard_an_interview_with_.php