| J_Allard said: It's not interference.. it's part of the service. Developers know this going in and plan accordingly. I think this is honestly why some games on PS3 do not have things like cross game invites and simple things like the ability to mute people. On PS3 these must be designed and put into the game by the developers themselves. On 360, Live takes care of it. You asked why MS charges you to use what "already exists". I am just letting you know why. It's expensive. And they don't view the MP and Live separately as you are doing. Nor do the developers or people who use the service. I guess if you're used to PSN (or the PC to a lesser extent) where it's more of an "every game for itself" type environment where quality and features vary wildly game to game, Live is just one package. Now you can blow that explanation off but it won't change it from being right. And you can disagree but just understand you're looking at it the wrong way. Feel free to continue insulting and trying to belittle, just lets me know I am right. No point responding to this thread anymore, toodles. |
The service is bereft of the networking setup by the developers - core multiplayer component.
You're talking about features in addition to that - which is what Live is.
I haven't insulted you at all.
So I guess you don't have a point in regard to the setting up of the multiplayer component? (Servers, p2p, lobby) These all are not done by MS.







