Before graphene we might get stacked chips, they already do it with DRAM/NAND which is usually a step ahead of the more complex CPU fabbing. :)
Besides, I don't think we *need* 5,000 TFLOPS to get near realism, the idea is to try to make things look as real as efficiently as possible and to use a variety of cheap tricks to fool the eye.
I mean think about it, things like culling of objects that you, the player would never see, improved compression algorithms, impostering etc'.
Yet, I feel strangely attracted to that 5,000 TFLOP number...

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