By using this site, you agree to our Privacy Policy and our Terms of Use. Close
disolitude said:
Zappykins said:
Well, that is really cool! Getting closer.

Still, it makes me really appreciate how good, immerseive and how fun today's games are on the limited hard.

I don't know...I see a lot of today's gaming sucking a big one due to this attempted "realism". Realism is cool and all but 90% it's at the cost of gameplay.

I'd much rather see 5000 TFLOPS invested in making amazing AI or coming up with crazy gameplay and set pieces than visual realism. My life is real enough, I need an escape from realism when I'm gaming.


I don't think when Game Devs try to reach reality quality graphics its about realism. I think its more of a quality level. Where just everything is perfect. Lighting no aliasing no blurriness no flaws and infinite detail as far our eye can see it. Mathematical models good enough to fool our eye in any case. What they then do with that power is up to devs.

 

Also AI research has bigger hurdles to overcome not just computing performance. Even 5 Petaflop machines will have unimpressive AI if people have no clue how to program amazing AI.

 

 

 

 

 

 

 

I would love to see games being programmed with 5 Petaflops in mind. 

But its a really long way still. 40 Tflops we get with 10nm approximatly. Maybe we can get to 100 tflop single GPUs using conventional means.

After that a long while nothing and than maybe graphene. It will be hard (impossible) to get to 5 Petaflop without major breakthroughs and an Industry wide revolution inbetween.