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Heavy Rain is a bad example, too. The game does work with the illusion of choice pretty well, but, for the most part, everyone end up playing the same chapters as everyone. There are decisions that have no virtual consequence, even if there's lot of pressure onto the player when deciding.

I don't know games like you're asking but...if I had to put a game, I would definitively say that being good or bad in the original True Crime did change the whole, whole experience.