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Have a bunch of different endings is good way to start, but not push the button endings (Deus Ex and ME3) have the choices factor in so that we can't change it right at the end to whatever we want. I want my decisions throughout the game(s) to actually impact he ending rather than be an afterthought.

Other than that just effect upgrades like Infamous only with more branches and unlock different quest trees or allies based on choices. The important thing, as you demonstrated with the Racchni (not sure if that's spelt right) scenario, is that it needs to actually be a different path rather than the same one with a different face swapped in and/or different dialog. As in completely new missions and areas need to happen and be unlocked based on choices.




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