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So recently I went on a Mass Effect binge and replayed through the entire trilogy twice. Both as a Renegade and as a Paragon. And I've noticed something I didn't really catch before and probably wouldn't have if I didnt play the games one after the other...but despite all the hate it's combat gets, ME1s combat felt so much more diverse and gratifiying then whats present in ME2 and ME3 now don't get me wrong I like the that gunplay and movement got a little more tweaking as the series went on and I adore the idea of class based special powers i.e Biotic Charge vs Tactical Cloack..but the lack of diversity of powers in 2 and ME3s more action-y approach makes me feel as if Bioware lost their mojo. ME1 feels like a bioware game, it feels like the same guys that made KOTOR and Jade Empire made ME1 and to an extent ME2 but by the time we get to ME3...its still a really great fantastic experience but...its missing so much heart...which was present in The Citadel DLC but everywhere else it was lacking



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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi