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XNA development by bedroom developers is nice. We had Easy AMOS, AMOS Pro and Blitz Basic for the Amiga. Most games were however crap or 'so, so' (still nice to download in the 80s and early 90s as 99% of the games were also completely free, available at aminet.net, the biggest PD software archive for over a decade), but some nice things materialized as well such as the mega hit Worms which was created using Blitz Basic (also allowed user created content).

When Worms became a success formula Team 17 however had to totally redo the game engine to make the game suitable for cross-platform porting. If you are into professional games development it's better to learn to use professional tools.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales