pokoko said:
I played Engineer, as you probably guessed, which was supposed to play as a defensive class. Like a lot of people, I thought that the Engineer should have been the only class to have proximity mines. It just made sense, and it would have made things more balanced for the other classes. I think the mines should be in the game, but there is no real reason to give them to the offensive classes. |
but there isnt really an offensive class since its mission based, unless people change classes mid game. i just personally hate fighting my way through to the capture and hold area and when i reach it BAM im dead.








