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I'm pleased to hear this, if only because it shows that you don't need bloated budgets and unrealistic expectations.

I really hope in the future more games get developed in this mindset. Just keep things realistic. Manage teams within budgets that are likely to have good returns. Then when expectations are exceeded, it's a cause for celebration. If it's not a success? Not a massive loss. I don't think Heavy Rain suffered in quality terms at all; on the contrary, I feel it's a very well presented game.

So yeah. More like this to keep the industry going forward, please.