enditall727 on 19 April 2013
Augen said: So, some dumbed down math here for me. It sold ~2 million copies It cost 16.7 to produce and 23.3 to market; total being 40 million Euros It made more than 100 million Euros Thus, a profit of at least 60 million Euros on selling ~2 million copies Stories like this make me wonder how other games struggle to make money in similar situations. This model seems to be very attainable, if this game sold half as much as it did it still would have been profitable, correct? Why do so many developers and publishers struggle nowadays if a million units sold could make money on an expensive title? I am guessing I am missing something here. |
I think its more that people are trying to make that game that sells millions upon millions so they can rake in massive loads of money
Remember when Ninja Theory acted like Heavenly Sword sold bad.. Lol they wanted it to sell millions upon millions