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bananaking21 said:
i feel that i am the only one who really enjoyed the game, i actually got more immersed in it than GoW: ascension which says a lot because GoW is my favorite franchise.
though there are a lot of stuff i want fixed in the next one. audio on a technical level was top notch though the supporting characters just plain sucked (specially the black girl, i forgot her name) she was the biggest pain in the ass. sam was also annoying.

there are some stuff i felt they did wrong

1- when Roth dies. probably the most "emotional" part of the story, but honestly i didnt feel much, i think the reason is because i dont know what roth actually means to lara, i just had to assume it i guess, if u stay at a camp after he dies she explains what roth meant to her, but its too little to late. if they want to kill a character off, make us really care about him/her first. not after.

2- i problem like the one before it in a way, they dont tell us how deep sam's and lara's relationship really is. lara is rather obsessed with sams well being right from the beginning. but we dont understand why, why did lara care for same more than anyone on the ship? why was she obsessed with the girl? they only explain how much they knew each other at the ending of the story when lara see's sams journal on the old ship wreck.

3- when exporing tombs they never show us what we found! they show us the same exact animation of lara's face every time! it really sucks that i dont even see the thing i got out of my and explored for, if they atleast showed us something it would really make me want to explore tombs more

4- at the start of the game lara kills someone. they show us how it effects her. then she goes down and slays everybody in her way. if they want to inlcude how she needed to do what she had to atleast make it an important factor of lara's psychological development throughout the game. that moment only effected her for 5 minutes then she was done. if it truly was a life changing moment for lara then its presence should be shown in the rest of the game. even if she continue's killing others (in the name of self defense) it really should have had some sort of negative effect on her, which it didnt. she just seemed to have the guts to kill. and that breaks the believabilty of the character.

5- the voice acting of the supporting characters was plain and simply horrible. for example when lara's friends were trapped and lara was rescuing them and the floor collapses under them, they seems so calm and go on cheering lara in a rather calm tone. i mean fuck the fact that boiling lava in right under you, cheer the girl. non of them panic, it just isnt even realistic, at all.

6- reyes (yes i googled to find her name) this bitch is just all wrong, one of the most annoying characters ever. we get it, your fuck buddy/lover is dead but its not like you did anything to try save him. you just stay their like an idiot waiting for lara to save your stupid ass, then blame her for his death. an unbelievably selfish character that only likes lara when she needs her help. yet they try to make us like her. wtf? very disappointed she didnt get a bullet in the head

thats all it for now, might add some more later

It's rather funny. Like I want more interaction with other characters but if they're gonna be like the way we just saw them: I rather have Lara be alone. Aside from Roth, I really despised the rest. Be it Sam or Reyes or mr Rampage Jackson from UFC look-alike. They killed Alex which was probably the only one I could've cared a bit for seeming as he kinda was into ..me.. or err Lara lol.

In general though for me:
The cast, gameplay variation and story were not compelling to me and thats why I couldnt get immersed and just pleaded for it to end.

As for GoWA => Im a huge fan of the series too and I would rate its campaign slightly above TR actually (which is still disappoiting for a God of War considering I really didnt enjoy TR that much).

Ascension in general has a few memorable moments and snippets than Tomb Raider. When I think of Tomb Raider, I just see the island and get yucked out. Its really odd I can't explain it better than that. All of the setpieces were there, sure. But nothing like.. stood out in some way. If I was to watch someone play the game; I wouldn't even know what part they are at. That's how much I felt the game was the same throughout.

Despite an nearly non-existant story => The overall gameplay (while repetetive in GoW too) is a ton of fun (and thats also despite me saying they should drop the Chains for the next game, its time to say bye :P).

But the MP puts Ascension up quite a bit. Have you played TRs MP? It's ... one of the worst MPs I have tried.

It really really shouldnt have existed to begin with. Only put two hours into it (I tried to enjoy it) but I ultimately couldnt.

Also if you havent played Bioshock Infinite: Fucking do it! That campaign shits all over GoW and TR in my opinion.