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Captain_Tom said:


LOL where do I start:

1) My claim in performance is not "bogus."  The Wii U basically has a cut down 6570 with DDR3, that IS half the strength of a GTS 250 at least.  

2) If the Wii U gets "Optimized" performance gains, than so does the GPU in the PS4 making the gap just as wide and your point irrelevent.  

3)No matter how you dice it, EA, 4A, Deep Silver, and other developers and publishers don't think the Wii U's weak specs is worth their time.  Whether its because they are "Lazy," or the Wii U is a console built by drunks is up for debate, but the end result is NO GAMES.

4) I understand what you are saying and it is: ill-informed, naive, and lacks support.  


The eDRAM offsets that somewhat, you'd be doing fast fetching at lower lantency that way, it's closer to how the 360 does it, and most likely much faster and more efficient in real world performance since it's newer hardware.

If publishers don't want to support the platform because they don't think the return is worth it, then so be it since they might make more money spending their resources on something else, or they might not, business is a constant gamble after all. NO GAMES, from those guys, but there will be plenty of games on the Wii U so I wouldn't worry too much about it lol.