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NiKKoM said:
Aldro said:

The story just didnt capture me at all, the shootouts got tedious and the gameplay doesnt really change itself. It's go to area X, shoot bunch of enemies, platform to area Y and repeat for a long part of the game.


ha that's how i felt about uncharted 3... I found Uncharted 2 better, just like Tomb Raider, then Uncharted 3.

I can understand that on the story part as it maybe didn't click with you. But Uncharted 3 from a gameplay perspective is far more varied than Uncharted 2 which is what I am getting at here. UC3 has about 200 less enemies as well.

 

Here's the breakdown, section for section :P

 

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This list is at the very least 95% correct in terms of area 2 area. I have tried to be as correct as possible by checking on each section before writing it.


Notice the lack of brawl, chase, "explore" & setpieces in uc2. There really is 90% shooting and it makes a second run on UC2 very difficult for me personally because they dont mix it up.



Wounded in train:
Platforming


Museum in Turkey:
"Exploring", platforming, stealth, shooting with tranquilizers, platforming x2, chase scene.


Borneo:
"Exploring", platforming, stealth, shooting, "exploring" cave, minor chase scene.

 

Nepal:
Minor chase scene, shooting, platforming, shooting, shooting, platforming, shooting, shooting, platforming, shooting, shooting, platforming,
chopper setpiece, shooting, platforming, shooting, shooting, platforming, little puzzle, "exploring" cave, huge puzzle, shooting, shooting,
carrying jeff while shooting, chase scene with elena, platforming, shooting, platforming, shooting



Train to Tibet:
Platforming & shooting/stealth x6 + setpiece (chopper) within a setpiece (train) really. Wonderful environment change. Boss battle in shooting. Some free ways to tackle a situation.



Wounded in train, the return:
Platforming, stealth/shooting.


Tibet village:
"Exploring" which slows down the pace wonderfully after the rollercoaster before it.


Mountains of Tibet:
Loads of platforming and "exploring". Shooting a liiittle in middle and more towards the end. Great change of pace.


Back to the village:
Shooting, shooting, shooting, tank chase, platforming, shooting.


Car setpiece:
Shooting & platforming.


The monastery:
Platforming, stealth, shooting, shooting, platforming, platforming, stealth, shooting, shooting, shooting, platforming, shooting, setpiece with bridge, platforming, shooting, shooting, platforming, platforming, shooting, shooting, shooting, platforming, shooting, shooting, platforming, shooting, shooting, platforming, puzzle, platforming, shooting, shooting.


Road to shambala:
Platforming x2, puzzle, shooting.


Shambala:
Chase scene, setpiece, shooting, platforming, shooting, shooting, shooting, shooting, shooting


Boss:
Shooting

Escaping shambala:
Chase scene, setpiece


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And here's UC3 =>

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London - Brawl introduced. Walk in streets "exploring", Platforming, Seeing jizz view, Puzzle, Killing w/Tranquilzer, Stealth, Shooting.


Colombia - Exploring museum, backstory!! (nothing ever made in UC). Following Sully by going through wonderful environments that REALLY help building the atmosphere of the game. Platforming. Chase scene introduced (UC2 only slightly had it and not in the same way).


France - "Exploring" jungle, platforming, puzzles, shooting, chase scene w/spiders, amazing setpiece.


Syria - Platforming. Stealth & Shootout depending on how you play. Chase scene from rpgs. Sniper killing. Tiny set piece feels here and there. Stealth & Shootout again. "Exploring" cave. Brawl with Cutter. Puzzle solving & platforming. Chase scene.


Yemen - "Exploring", platforming, chase mode that turns into brawl, puzzles, chase scene, shootout, slow walk out again -> "exploring", drug sequence, chase scene, short brawl.


Coast of Yemen
- Brawl, platforming, stealth & shoot x2, vertical shooting, more platforming, insane setpiece (racing to cruise) which is abysmal compared to the real setpiece. Overall shooting in this level had a ocean simulated giving a whole new dimension. Swimming also.

Once on boat:
"exploring", shootouts, stealth. GREAT setting that slows down after ballroom. Drake walks and disrupts the lightning, snapping a neck. Walks along the corridors... Interacts with environment. Im so immersed at this point due to atmosphere work, seriously. Grand finale setpiece ending that incorporates climbing and platforming with chase scenarios.


Airstrip at Yemen - "Exploring" how to advance, stealth (stealthd this fully), chase after plane, sick setpiece.


On plane - Slow crawl through ventilation. Brawl. Crazy set piece. Platforming. Shooting. Setpiece finale.


Rub al Khali - "Exploring". So immersed, I cared so incredibly much about Drake after what the game had given me.


Village in Desert -
"Exploring", platforming, shooting, horse introduced.


Caravan -
"Exploring" with horse, platforming, shooting.


Desert Storm -
"Exploring", stealth, shooting, platforming, puzzle.


Ubar -
"Exploring", Djinn shooting, chase scene, flashback chase scene, Djinn shooting x2, Shooting, some "Exploring", Shooting x2, Shooting to escape, Platforming, Crazy Setpiece.


Boss - Brawl, Platforming, Shooting.

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