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Soleron said:
F0X said:
The first reaction to this game that I've seen from Rol is suspicion that it'll be very puzzle-focused. Considering that all of the puzzles shown in the trailer actually took place in dungeons (so old-school), this is one of those rare times in which I will doubt Rol.

The overworld appears to be the same as LttP and can't be new content.

The wall drawing puzzle looks obnoxious because it is modal - LttP puzzles require combat and dodging skills to pull off, this one gives you time and space to figure it out by taking you away from the action which is not the Zelda way.

The only hint at combat in the trailer is that enemies just bounce off your shield instead of knocking you back/requiring that you hit them first. Sounds like easier combat as well.


I'm not going to make many assumptions about the overworld yet. It's still very possible that later regions of the game exist outside the original bounds.

The wall-drawing is a means of using the environment as a puzzle, as well as the greater interplay between multi-level dungeons. I don't see a problem with combining exploration and puzzle-solving this way, as long as there are still combat-centric puzzles sprinkled in. I think it could add a nice new dimension to the ALttP formula, so to speak.

Not sure what to make of the combat yet, but I wouldn't be shocked it it turns out easier. I can only hope that if it is much simpler to grasp, Nintendo will make up for it with devious enemy and level design. Not counting on it though.

No matter what, I think the game looks to be much better than the DS entries.



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