| happydolphin said: Your word against mine, once again. You will see that by next gen we will not need next gen consoles, because the specs will yield little extra detail that is visible to the eye. Here is a great pic from RicardJulianti's article, and judge for yourself:
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You reduce the problem of diminishing returns to just 2 points and use polygons and this pointless resolution graph.
I am not going to argue that diminishing returns don't exist but we are still far away from the point where we can't see the difference.
Your first example with the polygon models might be right but graphics today are not lacking because of the polygon count. Lighting stuff like the UE4 once had (SVOGI) but now can't because the power is not there.physic models like Laras Hair. Graphics evolved long ago from just polygon complexity. See the old UE4 presentation and the new one where they took out SVOGI. The difference is massive despite Polycount not changing, I really see no diminishing returns overall being a factor yet. Polygone models show not much improvments nowadays but throw 10 times the power at other stuff not polygons and the graphical improvments are massive.
Your second example well. The graph is pointless. Ever saw a 4k TV ? I already can't see the Pixels on a 720p TV from a distance but a 1080p TV just looks better and a 4k TV even better.The graph aims at the distance where you can't see the Pixels anymore but the picture still looks sharper even if you sit too far away.
Look at a Macbook with the 4k Display from a distance do the same with a 1080p Book and see for yourself if 4k doesn't make a difference.
The chart is really not accurate.
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