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happydolphin said:
hinch said:

The thing is.. a lot of people were impressed by the demonstation Sony did in February. Gamers were talking about it online and it made so much hype that it was on featured on a lot of newpapers around the world. The Wii U on the other hand did not impress a lot of gamers which is the probably why people don't really talk about how good the graphics are or how good the controller is for it.

If you took an average gamer, who is not so informed about the latest gaming news (like my brother for example). Who owns a PS3 or 360 and showed them a Wii U game.. they would probably would not be that impressed by it because it's nothing they haven't really seen before (from a technical standpoint). in fact, if you put the consoles side by side comparison  and didn't show them the controller, I'd bet they they wouldn't be able tell the difference between them.

But, if you showed them clips of of the stuff for the PS4 presentation. They'd absolutely be able to telll the difference. My brother was absolutely blown away by the PS4 and he's not really into graphics.

Do you truly believe that the amount of excitement from preople at the Sony conference is an indicator of the impressiveness of the graphics?

I am pretty sure people will be very impressed by TLoU, yet still the U is unimpressive.

I will tell you this, I watched the Sony conference, but I was mostly impressed because of Sony's emphasis on games. Yes, the Killzone video was impressive, but I would bet a lot of money that it could easily be downscaled to a WiiU, even a PS3, and still be impressive visually.

The draw-distances and colors were amazing, so was the detail, but I'm pretty sure that most of that would still be very impressive if downscaled.

In other words, diminishing returns is the key word here.

Lol no. Just no. 

TLoU is not next-gen graphics. Shadowfall clearly was and in no way could it be scaled down reasonably. The power in the PS4 is a league above the existing consoles according to the Digital Foundry guys, and that was quite clear at the conferance. 
Diminishing returns according to whom? Only if the game sells less, and then you may still make a profit so what's the problem? With how easy games are becoming to make, there is no reason why games have to be more expensive to look better, or take more time.