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JayWood2010 said:
SvennoJ said:
JayWood2010 said:
 

Anyways,  as I said the problem is with retailers selling stuff used side by side with brand new products within the first week of release.  Can you name another product that does that like the gaming industry?

Other products have no grace period either, you can rent plenty of stuff the same day you can buy it. If I sell my blu-ray of Django unchained tomorrow, do you really think the shop is going to hold it back until some unspoken to sell used date has arrived?

The problem with video games is that the perceived value is mainly based on hype, hence they drop down in value so quickly. If you can't even make your game good enough to hang on for a month then whose fault is that?


You are talking about hypothetical situations.  People don't do that is what Im saying where as gamers do.

And they have to pay for the rights to rents those movies or games.


It isn't as big a problem with books and movies since those are based on a multi tiered solution.
The hype draws people to the cinema, collectors are the ones that buy the physical copies 4-6 monts later, cheap rentals for the rest.
Books appear first in hardcover, with a much cheaper softcover version appearing much later, plus an even cheaper digital version.

Should games offer Gaika type play only for the first few months before any to own versions appear?
Or release a steelbook collectors editions first for $80 or more, with a $50 standard version releasing a few months after?
Or maybe a download only version for the first month, and release boxed versions later while dropping the price of the download version?

The game industry likes to create maximum hype to sell their extremely front loaded product in one go to as many people as possible. They've trained gamers to buy day 1, forget a week later to buy the next hyped game. Blocking used will not break that habit, it will only block a lot of gamers from giving a new game a chance.

I wonder what the figures are for pc games nowadays. How many full price sales vs how many steam sale copies. The most I've payed for a non boxed full pc game is under $20, most sub $10. Habit is broken there anyway. I don't buy pc games day 1 anymore. I actually hardly play on pc anymore apart from some exclusives.