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I know the videogame industry has gotten larger than movies, well at least as far as box office goes.

In a video discussing the videogames industry and its future, one of the analysts on the show said that there should be enough room for at least as many AAA videogames as there are movies.  I am curious how this is so.  Videogames do not have box office like movies do.  They also don't have the same distrbution channels, and ways to generate reveue (like movies showing stuff over TV).  You have rentals with both, and one can argue there is used game sales to make them more affordable.  But look at how much it costs to get a movie new, and also see box office, is at least 2/3 less than you see with videogames at $60 a pop.  In light of this, why would one expect people to end up owning and playing through as many games as they do movies, in sufficient numbers?

Can someone explain how videogames can be expected to have as many sustainable AAA titles, and be like movies, rather than more in line with the "videogame makret can support 10 AAA titles a year"?