Netyaroze said:
The GPU can access both pools so it can peak @ 45GB/s the CPU has just access to one pool @ 25 GB/s, the split memory however costs performance. The Wii U has 32 MB EDRAM with unknown speed, and one unified pool with 12GB/s Xbox 360 has 22GB GDDR3 and also 10 MB EDRAM. EDRAM is supposed to help the System if the ram bandwith is too small. Overall I would say the effective ram bandwith on the Wii U is pretty similar to PS3/360. |
You just contradicited yourself, first you give clear defined specs then backtrack with no reason using an unknown to make a judgement when actually the information you just provided points to the available bandwidth being half of the Xbox 360/PS3.
Which one is it?
No need for needless support, speak your mind ;)