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Netyaroze said:
JakDaSnack said:
So if Tomb Raider needed 5 million to make even, can you imagine how much a game would cost to make that actually used 7 gb's of ram? It would take hundreds of artists/developers, and likely any of the big company's that actually try to make those games would likely take massive losses because of it.

The wiiU may end up getting 3rd party support simply because 3rd party publishers need the extra money to make even.


Assets are made in very high quality already and are scaled down for the actual game. Infact they will still scale them down for next gen consoles.

absolutely true.

Port costs and optimization costs for ancient hardware  will go massively down. Now Devs can spent more time with the creation of content.

Even more true

PS4 was designed to remove as many obstacles for developers as possible. This will make it easy to take advantage of the Hardware and I am pretty sure ìhe 720 too will be easier to develop for. Ports between PS4/720/PC will be cheap. Now devs can take more time to fill 5 -6- 7 GB.

Another true point.

The cost explosion we have seen this gen will not be repeated. Games on consoles are 1080p games we just don't see it but textures already have more detail than we can see for example.

completely agree.

It will get more expensive if games become bigger and have more things to do  but simply graphic (higher res, better textures, more polys) will not cost that much more than it does today.

"that much more than it does today" Tomb Raider needed 5 million units sold "today," if tomorrow they only needed 5 million and 1, well, they still wont be able to match it.

Costs go up with every gen, simply because, like you said, the games get bigger.  I do agree that "porting" will be easier, and with new tech it could be very easy to port games to the ps4/720/pc, but it will also be easier and cheaper to downscale games to the 3ds/psv/wiiU, which because of those high costs, this may end up being required to make a profit.  



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