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It's always better to work with specific hardware/software specs from a development perspective. That's why most console games perform better than PC games, and why exclusives perform better than most multiplat games.

From a business perspective, scalability is necessary. Most people don't have high end PCs and most people aren't early console adopters, so developing a game engine that can adapt to multiple set ups is generally a smart approach.



I am the Playstation Avenger.