The game into film movement is the worst thing, even above the push for anti consumer methods, is the worst thing to come out of this generation.
The kind of ruinous top-down publisher decisions that I’m talking about often involve how a game looks and flows. The design changes that result tend to involve the creation of rigid and extended animations, ill-placed cutscenes and, at its worst, the functional simplification of core mechanics in favor of something that looks nicer to watch. The game that we all wind up with usually plays far worse because of those requested changes.
I squirmed while reading the above.







