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The Ram difference between WII U and (rumored) 720 and PS4 is quite big. And will probably be the biggest disadvantage of the Wii U.

Even if the Xbox uses 3gb for the OS. Which I doubt ,Win 7 and 8 run with 1gb-1.5gb fine. 3gb seems like overkill especially for a console . Thats 100 times more than 360 uses.

 

The difference this gen:

 

Wii: 88MB

PS3/360: 512MB Ram

Next gen

Wii U: 1gb games 1gb OS

PS4/720: 5-7gb games, 1-3gb OS

Its about 5-7 times less, like Wii: 88MB*6 = 528MB vs PS3/360 512MB

 

But the bandwith difference is also pretty substantial Wii U12GB/s  + 32MB EDRAM vs 720 68 GB/s  + 32MB ESRAM and PS4 176GB/s

This might turn into a big disadvantage later in the gen. Atm Games are developed for 512MB so no problem for the Wii U. But Developers want more RAM and will use all of it ,that was the biggest complaint this gen. Todays games are all made with 512 MB in mind but that will not be the case in the future. 

 

 

ElPresidente7 said:
kitler53 said:
also, for all the talk about RAM...

...why are we forgetting this comparison: 0.35 TFlops vs. 1.2 TFlops (rumored) vs. 1.84 TFlops.

5.25x.

Because Flops dont really matter when it comes to graphical performance and is hence a bad meassure when it comes to comparing the power of consoles with different architectures.


I am not sure if you are serious, Flops show how much calculations a chip can perform. How many Polygons, how much post processing and which kind, what types of lighting, how fast it can calculate a sceene (fps), how detailled and complex the world can be, how complex physic models can be and more.

 

Flops are not everything and tell you just part of whats necessary for graphics, but its the most important number for raw performance we have. Say you want to implement a new lighting model or push complex geometry get high resolution and have many high poly NPCs on screen at once all this is directly related to FLOPs . Its  directly related to graphical performance. What do you think Flops are good for ?