Mr Puggsly said:
How do you know Forza Horizon had a bigger budget than the other Sony games mentioned? It wasn't made from scratch, its using the Forza 4 engine. I saw some development video for that game and apparently Playground Games basically did all the work. Turn 10 was just watching over it. Kinda like 343 Studios getting credit for Halo Anniversary, but Saber Interactive really did all the work. Certain Affinity handled the multiplayer maps. Homefront was developed by a new studio, was a new IP, and was hyped as a Triple A project. I'm thinking anything we anticipate to be a Triple A game is a Triple A game. Unless we deem it shitty, then the title is take away. Anyhow, this is a pointless discussion. I already answered your original question. They keep making Forza games because they keep doing pretty well. Its low risk as each release manages to sell a few million. |
How do you know if a movie is a blockbuster? Yes, box office numbers are important but so are the actors, the script and director. Go see a movie on the Syfy channel and you'll see the difference.
It's the same for games. AAA games are instantly recognizable. Budget isn't the only thing that makes Forza AAA. It has high production values and it is an overall high quality game. Reviews even agree that it is a good game as it its in the mid 80s.
Homefront is a AAA title that failed to sell well but apprently well enough to warrant a sequel. The game is AAA, or at the very least very close to it.
So no, PSABR, Twisted Metal and LBP Karting aren't AAA titles. Not even close. Just because a game flops, it doesnt' mean it isn't AAA. Haze and Heavenly Sword are 2 examples of this. I don't know how much simpler I can put this for you.







