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S.T.A.G.E. said:
Raze said:
the wii u has the main ram, and the gpu vram. The PS4 has 8 gb total, 1 gb for OS, and is sharing the remainder of the ram between graphics, data processing, phjysics, etc. So in essence, the PS4 doesn't have 7 GB to dedicate to just graphics, etc, but is sharing them amongst several areas. Thus, the Wii U can still perform a lot of the core functions, with less shaders, lower LOD, and so forth. It really just comes down to engine scalability. A good scalable engine can run the same game on 2 differently powered systems with little issue.


This is a terrible attempt at rationalizing the equality between 8GB of RAM (in truth 7 after OS) and 2GB of RAM  (In truth 1GB after OS and other functions). They will not run the same and you definitely must not have seen or probably might not even be able to understand why a lot of third parties are stepping back from Nintendo because the Wii U is underpowered. People can only keep an open mind so long for Nintendo and Nintendo does not have a next gen capable system. Don't get me wrong, its next gen for Nintendo, but it is not next gen the way power is going to be pushed to create new worlds, emotions, battles and more. They will be behind, but they will do their own thing. Holding back games for the Wii U will only hurt the art direction of games. Most people just don't get that because they want to believe the Wii U can handle them. It's not true at all.

Nintendo failed to give their hardcore gamers the console that will get them multiplats yet again. Nintendo only has themselves to blame for it. 

Watch the PS4 unveiling again and this time listen to what the possibilities next gen tech will make possible which PC/720 and the PS4 will enjoy. 

You have to realize that not everyone wants that. What that translates to is more production time, bigger budgets, for little gain. Starting last gen, we saw a lot of studios closing their doors, permanently. The excessive demand for too much realism is like a strangling vine around the blossoms of developers. Do I really care if every object has realistic shadows? Not really. Do I care if the character's hair is blowing in the wind while running? Nope. They're all very pretty effects, but ultimately useless features for the actual gameplay. The market is being pushed into a corner, where no developer is safe from any game rated below a 90 on Metacritic. Look how many devs already pulled the reigns from HD gaming and went over to app-based game development. By the end of this generation, you'll be left with no one but Activision and EA churning out the same old series.

So, studios that want to continue to make HD games but don't want to push themselves to the brink have the option of taking an easier route with the Wii U, a market that will build like the 3DS as the better titles start coming out. Very few of the devs have stated they will not support the Wii U, and most of them never supported Nintendo's consoles anyhow, so it's not any different.  The core gamer market that still follows the Mario, Metroid and Zelda series will keep a sizeable market for Nintendo, but it will be a lot more split up, and as said, every company will be down in sales compared to previous gen. We're in for a Game Depression.



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