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happydolphin said:
Train wreck said:

Overestimation and basing sales off review scores cost the CEO of SE his job.  I mean when tomb raider was at its peak it did not do those type numbers in that short of time.

The point of the matter, and I believe the point that Mike was trying to make, is that the cost of AAA games has become unsustainable, and though your mobile sales reply to Rol was good, I will admit, Mike makes a solid point that there is little reason to make AAA games just for the sake of it, if they aren't going to make you money.

The cost of AAA games have not become unsustainanble because many of these games acheieve the sales numbers they set out to get (most are internal and we never get them but you dont see a majority of companies complaining).  Also where are the companies getting the money to have such massive budgets?  I guess its from their AAA games selling alot.

I think the numbers that Square Enix were pumping out were amaturish at best, not knowing the western market at all and relying on Metacritic data to gague sales.  The same with Capcom and Resident Evil 6, they overestimated the game substanatially failing to realize they moved the game into a direction that the majority of its buyers did not want to go. THQ the same with Darkstriders, they gave that game a AAA budget when it was a single A game at best.  You dont see amature hour mistakes with Sony or Microsoft with Uncharted and Halo, Activision or Ubisoft...and when you do, they cut tail as soon as possible and regroup (activision is the top example)