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Can developers afford to utilize all the extra ram? Is the progress of console hardware outpacing the feasible potential of developers and possibly resulting in leaving a lot of untapped horsepower? It seems there have been a boatload of stories of developers downsizing in recent years because of failures to reach target sales. Target sales that may just not be sustained by the market because of the outrageous cost to produce these games requires several millions of units need to be sold to turn profit.