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I've been critical of the gamepad idea from it's announcement and I think it's a weight around WiiU's neck dragging it down.

The lower end WiiU should have included a Wiimote/nunchuk and been sold to the Just Dance/Wii___ crowd. The higher end WiiU should have included the Gamepad and all games should have been made to work with either Wiimote/nunchuk or gamepad/pro controller. If they had done so, the basically model could have been even cheaper and would be more immediately understandable (and desirable) to it's intented audience. Having said that, the only game out for that audience in NSMBU (as Nintendoland requires Gamepad) and I'd bet most of Wii's casual audience haven't finished NSMBWii yet.

Regardless, Nintendo bet the farm on the gamepad and there's no going back now. It'd confuse an already confused market even more, suggest to developers and gamers that Nintendo's lost faith in their own product, would split the market as games are already out and no one if going to spend money to retroactively make their games compliant with Wiimotes/pro controllers - since they didn't sell in the first place. Going forward all games could be designed to work both ways but likely 3rd parties (and even Nintendo) would half-ass one control scheme or both.

If Nintendo can't figure out a game that utilizes the gamepad in a fun and unique way that gets people to take notice (like Wii Sport/Wii FIt/Guitar Hero or Just Dance did in their times) which can't be simply emulated with SmartGlass, then they should be working getting Wii3 out or dropping the price $100 ASAP.