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Salnax said:
UltimateUnknown said:

I am curious about this scaling. Could a game like Skyrim be possible on Wii? If so what sacrifices would need to be made for the game to be played on it?

It's not just about the resolution of the textures. There are all the aspects of much more advanced AI, scale of the world, framerate, loading times and their frequency, etc.

Probably not, but I think Oblivion could have been a Wii game.

Seriously, I looked at the system requirements of Skyrim, and they're 2 GB of RAM minimum on the PC. The HD twins only have about 1/4 of that. The minimum requiremnts for Oblivion are 512 MB, about 6 times what the Wii has. Not that big a difference, especially when you realize that the SD visuals on the Wii would require less power. I suspect you might need to simplify things slightly for the Wii version, maybe remove a couple of larger enemies, depopulate a town or two, etc, but that would be nothing new for console ports of PC games.

Besides, if the GameCube could play Twilight Princess and the Wii could play Xenoblade, than how big a stretch is there to playing at least Oblivion?

I think the 2GB minimum requirement on PC is mainly due to the fact that PC has a windows OS as well as other programs running in the background, while the consoles always have the 256MB or so dedicated to gaming at a given time. So I think a minimum of 2GB is essentially the developer making sure that you can at least make the game function even when you have all these background tasks.

As for Oblivion, I honestly haven't played it so I can't say what the major graphical or gameplay related differences are with Skyrim. I do have to agree with the TP and Xeno comparisons though. It's a classic example of how much a console's performance truly is by seeing the difference between a launch game and a game released at the end of it's cycle. If not the graphical fidelity of Xenoblade, it is a much larger game in terms of scale than TP, which is impressive in and of itself.