curl-6 said:
I'm aware the Wii U loses half its RAM to the OS. It still has more than double the RAM of the PS3 and 360. Of course some PS4 games could theoretically be scaled to PS3/360, but the game would have to be chopped down further than on Wii U; reduced draw distance, lower resolution textures, less detail, etc. The Wii U vs PS360 CPU debate is still up in the air.While the latter may be clocked faster, Criterion have said that: "[The Wii U CPU] is a different kind of chip and it's not fair to look at its clock-speed and other consoles' clock-speed and compare them as numbers that are relevant. It's not a relevant comparison to make when you have processors that are so divergent. It's apples and oranges." and "while [the Wii U CPU] is a lower clock-speed, it punches above its weight in a lot of other areas." The Wii U also has a GPGPU to handle tasks traditionally handled by the CPU. At any rate, with 7GB vs 1GB/less than 500MB, memory will be the main problem, devs will hit that wall long before they have to worry about CPUs.
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If they're willing to do the long drop from PS4/720 to Wii U, then the graphical drop from Wii U to PS360 will be negligible at most if not nonexistent.
As far as the CPU, right, it's just like I said, I realize the idea is the architecture should be better and all, just saying the simple reality is we haven't proven that yet like we've proven the lower clock rates. We've seen framerates in various multiplats suffer on the Wii U as a result of the CPU, so it's going to be a matter of developers proving moving forward it is indeed better.